|
SEQUENCE
(4 or 5 or more in a row)
Make a grid on 2 X A3 (For example 6X10 or some
other number that suits you) fill in the squares
on the grid with intended material, one 'word'
or question per square (for example common
verbs, spelling, alphabet or other topics.) You
may choose to use on 30 words placing them twice
on the 60 square grid. Print out. If done on A4
blow up to A3 on copy machine and take 3 more
copies (total 4 on A3) Two of these are your
playing board, two of these are your cards. Cut
out the cards from those two. Make a few extra
cards for blank and marked cards. I laminated
mine but they can be glued onto a deck of cards
or similar, as well.
OBJECT OF THE GAME:
For 2 players or 2 teams: One player or team
must score TWO SEQUENCES (4 or 5 or more in a
row) before their opponents.
For 3 players or 3 teams: One player or team
must score ONE SEQUENCE (4 or 5 or more in a
row) before their opponents.
PREPARATION:
Place the game board on a flat surface with
enough room around the game board for placement
of the draw deck of cards, marker chips and
discards for each player.
For 2 players or 2 teams: Team players must be
evenly divided into two teams. Team members must
alternate their physical positions with
opponents around the playing surface.
For 3 players or 3 teams: Team players must
divide evenly into three teams. Team members
must alternate their physical positions every
third player around the playing surface.
5 cards each player or team
RULES:
I try to get the game played in 10-15 minutes.
Goal: 4 or 5 or more chips (or buttons, etc.) in
a row horizontally, vertically or diagonally
Set-up
Each player selects a card of their choice from
their hand and places it face up on a discard
pile (players should start their own discard
pile in front of them visible to all other
players) and then places one of their marker
chips on the matching square on the game board.
A player can play on any of the squares as long
as it is not already covered by another marker
chip. Once a marker chip has been played, it
cannot be removed by an opponent except as
explained below.
This is where the game can be varied quite a
bit, making rules or challenges for the placing
(ex: student must say the past tense of the
verb, answer a question etc. before placing.)
The Blank Cards and Marked Cards
Makes some blank cards (joker) which can be used
anywhere and some marked cards (star, heart, X,
devil, wolf, anything) To play a marked card,
place it on your discard pile and move one
marker chip from the square belonging to your
opponent, to another square anywhere on the
board. That completes your turn. You cannot
place one of your marker chips on that same
space during this turn. You cannot remove a
marker chip that is already part of a completed
SEQUENCE(4 or 5 or more in a row). Once a
SEQUENCE is achieved by a player or a team, it
cannot be broken. You may play any one of
the markers whenever they work best for your
strategy, during your turn.
Dead Card
If you hold a card in your hand which does not
have an open space on the game board because all
spaces representing that card are covered by a
marker chip, you are holding a DEAD CARD and you
may turn it in for a new card. When it is your
turn, place the dead card on your discard pile,
announce that you are turning in a Dead Card and
take a replacement card (one card per turn). You
then proceed to play your normal turn.
Loss of Card
Once you have taken your turn and placed your
marker chip on the game board, you must take a
card from the draw deck. If you fail to take a
card before the next player makes a move AND
takes his/her card, you lose the right to take a
card and you must finish the game with fewer
cards than the other players - a disadvantage
--- which I do not use, but some may enjoy it.
Cynde's Rules
These rules may be changed to suit your needs.
I try to get the game played in 10-15 minutes
but you may want it shorter or longer. Write and
ask if you have problems
cool.hat@nbl.fi
Voin myös selitää suomiksi
|